/***************************************************************************
 *   Copyright (C) 2009 by maarten,,,   *
 *   maarten@maarten-laptop   *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
 ***************************************************************************/
#ifndef UTILSVECTOR3D_H
#define UTILSVECTOR3D_H

#include <QString>

namespace utils {

/**
	@author maarten,,, <maarten@maarten-laptop>
*/
class Vector3D{
public:
    Vector3D(float x = 0, float y =0, float z =0);
    ~Vector3D();

    inline void setX ( float x ){m_x = x;} 
    inline float x() const{return m_x;}

    inline void setY ( float y ){ m_y = y;}
    inline float y() const{return m_y;}

    inline void setZ ( float z ){m_z = z;}
    inline float z() const{return m_z;}

    QString toString();
  
private:
    float m_x;
    float m_y;
    float m_z;

};

}

#endif
